SphereneNXT 1.1 makes surfaces first-class: pick individual CAD faces or flood-fill mesh regions for Boundary, Cavity, and Volcano; place, drag, and edit point-map values directly in the viewport; and open heavy results far faster with preview-first loading and a background full-resolution upgrade.
- Select the surfaces you actually mean: Boundary, Cavity, and Volcano now take a face-level selection on imported CAD (STEP/IGES) and a flood-fill region on meshes, so a fillet, a bore, or a whole shell side becomes a single input instead of a hand-placed approximation. Surface picking is opt-in, so it never hijacks the viewport while you are navigating; picked regions highlight on hover, several regions can be flooded into one selection, the picking dialog steps aside so the model stays visible while you work, switching input method clears the previous picks, and a Cavity pick is only offered when a separate body is actually eligible for it.
- Work with point maps directly in the scene: labels anchor consistently to their points and stagger apart instead of overlapping, a whole group moves as one when you drag it, a double-click edits a value in place, and staged points show as ghost badges that write back to the form when you drag them. Vector arrows scale with their magnitude, thickness-label edits write straight through to the parameters and to Boundary attributes, and long point-map lists stay inside a scrollable region rather than pushing the panel out of reach. CSV point sets can now be imported and displayed coloured by value, with a gradient legend and a per-set eye.
- Open heavy results far faster: a project now paints a preview of the visible layers immediately and upgrades to full resolution in the background, swapping the geometry in atomically when it is ready. Hidden result layers are no longer downloaded until you first show them, result parsing moved off the main thread, use-case tiles are served pre-sized, and the first result no longer waits on a server-side copy. Result surfaces are shaded with crease-aware normals so hard edges read as hard edges, and translucent results render through a depth pre-pass so they no longer show their own interior faces.
- Navigate with a steadier camera: a rotate that starts off the model no longer swings the view to the model centre, assigning the Envelope role keeps your current pose, and orbiting turns around the surface point under your cursor. Exported .spherene project files round-trip cleanly back into the workbench, and export filenames follow the project instead of a generic default.
- Account and plan handling is clearer end to end: an expired licence now shows the upgrade path instead of a “service unavailable” error, a revoked seat is blocked with a message that says so, and “Activate Maker” is wired to the approval-gated Maker request. The trial-ended badge appears only after the trial has actually expired, unlimited licences no longer render an internal sentinel value, an already-licensed seat is no longer asked to create a second account, and High Performance Computing eligibility follows your entitlement.
- Sign-up, support, and feedback are smoother: the registration flow is redesigned and adds a student path, onboarding is fully translated, the acquisition-source question is captured at trial sign-up, the support form carries an explicit design-access consent checkbox, feedback uses a 0–10 NPS scale, and a major-release changelog now arrives as a compact popup rather than a full-screen splash. The estimator gained a memory floor for fine-cell grids and surfaces watchdog errors instead of stalling, and Boundary target thickness now reaches the engine.